Ich möchte meine Fähigkeiten zum Spiel "Cluedo" erweitern, weil ich meistens verliere! Ich habe schon Suche ein bestimmtes Strategie-Brettspiel Ich hatte. Welche Strategien habt Ihr denn so beim Aufzeichnen der. Antworten? Hm. Willst du das wirklich? Damit kannst du den anderen prima den Spass am Spiel. Wie man bei Clue (Cluedo) gewinnt - Strategien und Hinweise - Todo web media. Ich erkläre euch meine CLUEDO Taktik - So gewinnt ihr! (Tutorial).
Wie man bei Clue (Cluedo) gewinnt - Strategien und Hinweise 2020 - Todo web mediaWie man bei Clue (Cluedo) gewinnt - Strategien und Hinweise - Todo web media. Ich erkläre euch meine CLUEDO Taktik - So gewinnt ihr! (Tutorial). Ich möchte meine Fähigkeiten zum Spiel "Cluedo" erweitern, weil ich meistens verliere! Ich habe schon Suche ein bestimmtes Strategie-Brettspiel Ich hatte. Bisher habe ich zwei Strategien, die erste ist leider zu aufwendig und deshalb eigentlich nutzlos: Strategie 1: Aufschreiben welcher Mitspieler.
Cluedo Strategie Navigation menu VideoHow to Win At Clue EVERY TIME!! (Cluedo) Advanced Tips and Strategies for Boardgame and App!
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When the clue card says move everyone to a room of your choice, is it the person's choice or each player's choice of rooms?
The person with the card. The card is talking to you, not the other players. Not Helpful 7 Helpful Personally, I keep track of how many cards each person has shown me.
This allows me to know whether or not someone is hiding a card by helping me notice discrepancies. Not Helpful 3 Helpful Yes, that is actually a common strategy used to throw people off e.
Green but you have Prof. Plum to confuse people. It's a popular murder-mystery board game that originated in the UK as "Cluedo.
Not Helpful 9 Helpful If you mean that you are running out of columns, you can get a new sheet for the next game or if you run out of those, either erase them after every 4 games or order more online; the game instructions tell you how.
If you are taking separate notes and that is where you run out of room, just use multiple sheets. The only things that you should write on the detective sheet are x's or player initials.
Not Helpful 5 Helpful You should know some of the cards of other players -- all you need is to make a list of all cards, cross off your cards, cross off any you know are in the envelope and the cards you know your opponent has.
This will leave some cards left, and you know it can only be that. Not Helpful 8 Helpful Include your email address to get a message when this question is answered.
Never jump to conclusions about the suspect, weapon, or location. Make sure that you carefully consider your clues and use logic to make your accusation.
Helpful 0 Not Helpful 0. It's easier to start off trying to figure out the answer to the category you have the most of in your cards. Submit a Tip All tip submissions are carefully reviewed before being published.
Related wikiHows. Co-authors: Updated: September 3, Article Summary X You can improve your chances of winning a game of Clue by being extra observant and using some subtle distractions.
However, if you're just focused on how to win at Clue, most of the thematic factors don't matter. Your attention should just be on getting information.
Here are some basic strategies for how to determine the culprit. Clue has 21 cards: six suspects, nine rooms, and six weapons.
Thus, there are many possible combinations for "whodunnit," where, and with what. Before play begins, one person takes a suspect, room, and weapon card without looking at them and slides the three cards into the secret envelope.
These cards are the solution to the crime. The remaining cards are divided as evenly as possible among the players. That means the cards you and your opponents hold are not the killing cards.
By process of elimination, you should mark off your opponents' cards. When you make a suggestion about the killing cards, your goal is to get more information.
In , Hasbro launched the current standard version of the game with a new character, Dr. Orchid, replacing Mrs. She is represented by a pink token.
The weapon icons are typically made of unfinished pewter except the rope, which may be plastic or string ; special editions have included gold plated, brass finished and sterling silver versions.
There are nine rooms in the mansion where the murder can take place, laid out in circular fashion on the game board, separated by pathways overlaid by playing spaces.
Each of the four corner rooms contains a secret passage that leads to the room on the opposite diagonal corner of the map.
The centre room often referred to as the Cellar or Stairs is inaccessible to the players, but contains the solution envelope, and is not otherwise used during game play.
Coloured "start" spaces encircle the outer perimeter which correspond to each player's suspect token. Each character starts at the corresponding coloured space.
At the beginning of play, three cards—one suspect, one room, and one weapon—are chosen at random and put into a special envelope, so that no one can see them.
These cards represent the solution. The remainder of the cards are distributed among the players.
In older versions, play begins with Miss Scarlett and proceeds clockwise. The objective of the game is to deduce the details of the murder, i. There are six characters , six murder weapons and nine rooms, leaving the players with possibilities.
As soon as a player enters a room, they may make a suggestion as to the details, naming a suspect, the room they are in, and weapon. The tokens for the suggested suspect and weapon are immediately moved into that room, if they are not both already present.
Suggesting an opponent's token is a legitimate board strategy; likewise the weapon icons, though esoteric. A player may even suggest himself or herself as the murderer and may include cards in their own hand.
Once a player makes a suggestion, the others are called upon to disprove it. If the player to their left holds any of the three named cards, that player must privately show one and only one of the cards to them.
Otherwise, the process continues clockwise around the table until either one player disproves the accusation, or no one can do so.
A player's turn normally ends once their suggestion is completed. A player who believes they have determined the correct elements may make an accusation on their turn.
The accusation can include any room, not necessarily the one occupied by the player if any , and may be made immediately following a suggestion.
However, the other players can move their token into rooms when making suggestions and they must continue to privately show cards in order to disprove suggestions.
A player who makes a false accusation while blocking the door to a room must move into that room so others can enter and leave. If all players except for one player have made an incorrect accusation, the remaining player automatically wins.
If a player's suggestion has brought another player's token into a room, the second player may make their own suggestion in the room when their turn comes up, if desired.
If not, they may move out of the room, and if able to reach another room, make a suggestion therein, as usual. In the American version, players are not allowed to make suggestions repeatedly by remaining in one room; if they wish to make a second suggestion, they must first spend a turn out of the room.
The first opportunity is in choosing the initial playing piece. Peacock has an immediate advantage of starting one-space closer to the first room than any of the other players.
Professor Plum can move to the study, and then take the secret-passage to the Kitchen, the hardest room to reach. This has been eliminated with the implementation of the high roll rule in modern versions.
The next opportunity is choice of initial rooms to enter. Again Mrs. Peacock has an advantage in that she is closest to the Conservatory, a corner room with a secret passage, enabling a player on their turn to move immediately to another room and make a suggestion after rolling the dice.
Miss Scarlett has a similar advantage with the Lounge. Making as many suggestions as possible maximises how much information a player can gain, which is advantageous.
Therefore, moving into a new room as frequently as possible is one way to meet this goal. Players should make good use of the secret passages.
Following the shortest path between rooms then is a good choice, even if a player already holds the card representing that room in their hand.
As mentioned earlier, blocking passage of another player prevents them from attaining rooms from which to make suggestions. Various single space tracks on the board can therefore become traps, which are best avoided by a player when planning a path from room to room.
Each player begins the game with three to six cards in their hand, depending on the number of players. Keeping track of which cards are shown to each player is important in deducing the solution.
Detective Notes are supplied with the game to help make this task easier. The pads can keep not only a history of which cards are in a player's hand, but also which cards have been shown by another player.
It can also be useful in deducing which cards the other players have shown one another. By making a suggestion to anyone i. Black in the Hall with a Spanner?
Not Helpful 38 Helpful If my character is put into a room, is that where my next turn starts from, from that room? Not Helpful 10 Helpful The person left wins if all other players failed to make correct accusations and got kicked out.
Not Helpful 33 Helpful No, you leave it there and the player can suggest the room that it was moved into or they can roll. Not Helpful 23 Helpful That's a strange problem!
Find other small objects like beans, coins, paper, or pebbles to use in place of the regular pieces. Just make sure to remember what represents each piece.
Not Helpful 16 Helpful Include your email address to get a message when this question is answered. By using this service, some information may be shared with YouTube.
Remember to place all of the game pawns on the board even if you are playing with less than six people. These pawns are still suspects in the game and you will need to move them around the board when you make suggestions about them.
Helpful 3 Not Helpful 1. Submit a Tip All tip submissions are carefully reviewed before being published. Related wikiHows. More References 2. Co-authors: Updated: November 17, Categories: Board Games Murder Games.
Article Summary X Clue, also known as Cluedo, is a popular player board game where players collect clues and try to solve a murder. Italiano: Giocare a Cluedo.
Deutsch: Cluedo spielen. Nederlands: Cluedo spelen. Thanks to all authors for creating a page that has been read , times.
It's complete and even brought up questions that I hadn't come up with. Mags Campbell Sep 21, I remember how much I loved it, but couldn't remember the rules - this was a great help.
Anonymous Jun 29, Rated this article:. Amogh Fanda Jul 29, This was a fabulous help. Derek Mazur Jul 25, The instructions are clear and concise.
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