Yatzy / Yahtzee wird mit fünf Würfeln gespielt, dabei müssen sie als Spieler die Würfel den Kombinationen zuordnen. Jede Kombination kann dabei nur einmal. Yahtzee spielen. Yahtzee, auch als Kniffel und manchmal als Yatzy bekannt, ist weltweit das beliebteste Würfelspiel. Es eignet sich großartig für einen. Lies Rezensionen, vergleiche Kundenbewertungen, sieh dir Screenshots an und erfahre mehr über Neu YAHTZEE® With Buddies. Lade Neu YAHTZEE® With.
Yahtzee / Yatzy spielen mit 50PLUSYahtzee spielt man mit 5 Würfeln und bis zu 8 Spieler. Das Alter wird ab 8 Jahren empfohlen. Wie ist die kleine Straße bei Yatzy? Die kleine Straße besteht aus. Yatzy oder ähnliche Spiele wie Yatzy sind unter den Namen «Kniffel», «Yahtzee», «Kismet», «Yams» oder «Balut» bekannt. Das Spiel kann ab. Übersetzung im Kontext von „yahtzee“ in Englisch-Deutsch von Reverso Context: Play yahtzee with your friends, Even start your own virtual farm and have your.
Yahzee Games like Yahtzee VideoSpider-Man: Miles Morales (Zero Punctuation) Kniffel oder Yahtzee ist ein Würfelspiel mit fünf Würfeln, einem Würfelbecher und einem speziellen Spielblock. Das Spiel ist kommerziell erhältlich, wird jedoch. Yatzy / Yahtzee wird mit fünf Würfeln gespielt, dabei müssen sie als Spieler die Würfel den Kombinationen zuordnen. Jede Kombination kann dabei nur einmal. Yatzy oder ähnliche Spiele wie Yatzy sind unter den Namen «Kniffel», «Yahtzee», «Kismet», «Yams» oder «Balut» bekannt. Das Spiel kann ab. Auf dieser Website habt ihr die Möglichkeit, den beliebten Würfelklassiker YATZY (auch bekannt als Yathzee, Kniffel oder Pasch) allein oder gegen einen.
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We have an app now! Yes, get the app! No thanks. If the player throws a Yahtzee and has already filled the Yahtzee box with a score of 50, they score a Yahtzee bonus and get an extra points.
However, if they throw a Yahtzee and have filled the Yahtzee category with a score of 0, they do not get a Yahtzee bonus. In either case they then select a category, as usual.
Scoring is the same as normal except that, if the Upper Section box corresponding to the Yahtzee has been used, the Full House, Small Straight and Large Straight categories can be used to score 25, 30 or 40 respectively even though the dice do not meet the normal requirement for those categories.
In this case the Yahtzee is said to act as a "Joker". There are two alternative versions of the Joker rule used. In the simpler, alternative version of the Joker rule the player retains the free choice as to which category to use, but the Yahtzee can only be used as a Joker if the corresponding Upper Section box has been used.
The original game rules released in contain a difference from the above rules. The booklet stated that additional Yahtzees must be used as Jokers in the Lower Section and did not allow for their use in the Upper Section.
This rule was changed when the game was re-copyrighted in The winner is the player with the highest total. The rules do not specify what happens in the event of a tie.
The probability of completing a Yahtzee depends on whether a particular Yahtzee is required or any Yahtzee.
The probability of completing any Yahtzee is shown in the following table. The strategy is to keep any Yahtzee, four-of-a-kind, three-of-a-kind or pair that is thrown and re-roll the others.
With two pairs, either can be chosen. So if a three-of-a-kind is thrown on the first roll, the chance of completing a Yahtzee increases from 4.
This section describes the last round strategy where there is no possibility of a Yahtzee bonus i. These are the simplest situations to analyse, although even at this late stage the strategy may vary depending on the game situation.
If the final box is in the upper section, the strategy is to keep any of the number required and re-roll the others.
On average 2. The distribution is as follows:. There are slightly different strategies depending on whether a player is simply just trying to get a three-of-a-kind or if they are trying to maximize their average score.
Different strategies will also be required should a specific target be needed to achieve. The strategy to maximize the chance of getting a three-of-a-kind involves keeping any three-of-a-kind that is rolled.
If a three-of-a-kind is rolled then after the first throw the player should keep any other 5s and 6s, while after the second throw the player should keep any other 4s, 5s, and 6s.
An example is with the player keeps and throws the other 2. If a three-of-a-kind is not rolled the player should keep any pair that is rolled and re-roll the other dice, with two pairs the player should keep the higher pair, and with no pair the player should keep the highest die.
Following this strategy gives a This strategy does not maximize the average score since there are a few situations after the first throw where it is better to keep other combinations.
For instance, after throwing , keeping maximizes the chance of getting a three-of-a-kind a guaranteed score of 15 but keeping 66 maximizes the expected average score The situations where the strategy to maximize the average score differs are all after the first throw and are as follows: keep 33, 44, 55, 66 rather than or , , keep 4, 5 or 6 rather than 11, keep 5 or 6 rather than 22, keep rather than For example, with the player should keep 6 rather than 22 and with they should keep not If they follow the strategy to maximize the average score they will get a three-of-a-kind As with three-of-a-kind there are slightly different strategies depending on whether a player is simply trying to get a four-of-a-kind or they are trying to maximize their average score.
Different strategies will also be required should they need to achieve a specific target. The strategy to maximize their chance of getting a four-of-a-kind involves keeping any four-of-a-kind that they have.
If they have a four-of-a-kind then after the first throw they will keep the other if it is a 5 or 6, while after the second throw they will keep the die if it is a 4, 5 or 6.
So that with they keep and will throw the 3. If they do not have a four-of-a-kind, the player should keep any three-of-a-kind or pair that they have and re-roll the other dice.
With two pairs keep the higher pair. With no pair keep the highest die. Following this strategy provides a As with three-of-a-kind this strategy does not maximize the average score, since there are a few situations after the first throw where it is better to keep other combinations.
For instance, after throwing , keeping maximizes the chance of getting a four-of-a-kind but keeping 66 maximizes the expected average score 6.
The situations where the strategy to maximize the average score differs are all after the first throw and are as follows: keep 44, 55, 66 rather than , keep 4, 5, or 6 rather than 11, keep 6 rather than Following the strategy to maximize the average score one will get a four-of-a-kind Scores the sum of all dice.
Full House : Get three of a kind and a pair. Scores 25 points. Mind Games for 2 Player. Bustabrain 2. Knights of Fortune. Mech Battle Simulator. Battleship Online.
Battle of Tanks. For ex. For more information on this game please refer to wikipedia. All Rights Reserved. No thanks. Welcome to the Matrix.
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Happy Thanksgiving! Don't like the Thanksgiving theme? Don't like the Christmas theme? Gameplay In each turn a player may throw the dice up to three times.
Upper section combinations Ones: Get as many ones as possible. Twos: Get as many twos as possible.
Threes: Get as many threes as possible. Fours: Get as many fours as possible. Fives: Get as many fives as possible. Sixes: Get as many sixes as possible.
Lower section combinations Three of a kind: Get three dice with the same number. Points are the sum all dice not just the three of a kind. Four of a kind: Get four dice with the same number.
Points are the sum all dice not just the four of a kind. Full house: Get three of a kind and a pair, e. Scores 25 points.